
Upgrade 1: +5% Javelin Damage, +10% Weak Point Creation. Upgrade 2 Cost: 215 Wood, 130 Leather, 3 Ancient Tablets, 2,270 Drachmae. Upgrade 2: +10% Ramming damage, +10% Weak Point creation. Upgrade 1 Cost: 130 Wood, 80 Leather, 2 Ancient Tablets, 1,400 Drachmae. Upgrade 1: +5% Ramming damage, +5% Weak Point creation. Upgrade 2 Cost: 215 Iron, 355 Wood, 3 Ancient Tablets, 3,770 Drachmae. Upgrade 2: +10% Arrow Damage, +20% Weak Point Creation. Upgrade 1 Cost: 80 Metal, 130 Wood, 2 Ancient Tablets, 1,400 Drachmae. Upgrade 1: +5% Arrow Damage, +10% Weak Point Creation. Upgrade 2 Cost: 215 Metal, 355 Wood, 3 Ancient Tablets, 3,770 Drachmae.
Upgrade 2: Allows 5 Fire Power Segments, +20% Fire Buildup. Upgrade 1 Cost: 90 Metal, 130 Wood, 2 Ancient Tablets, 1,780 Drachmae.
Upgrade 1: Allows 4 Fire Power Segments, +10% Fire Buildup. Unlock Cost: 75 Metal, 105 Wood, 1 Ancient Tablet, 1,090 Drachmae. Unlock: Allows you to charge arrows or javelins with fire damage and burn boats over time for a limited time. Upgrade 2 Cost: 130 Metal, 220 Wood, 2 Ancient Tablets, 2,320 Drachame. Upgrade 2: Allows 3 Javeling Throws, -10% Reload Time. Upgrade 1 Cost: 60 Metal, 105 Wood, 1,090 Drachmae. Upgrade 1: Allows 2 Javelin Throws, -5% Reload Time. Upgrade 2 Cost: 220 Wood, 130 Leather, 2 Ancient Tablets, 2,320 Drachmae. Upgrade 2: Allows 3 Arrow Volleys, -10% Reload Time. Upgrade 1 Cost: 105 Wood, 60 Leather, 1,090 Drachmae. Upgrade 1: Allows 2 Arrow Volleys, -5% Reload Time. You can also upgrade your ship's hull to include more recruitable Lieutenants to further bolster your ships abilities.
Upgrades are integral to all aspects of your ship - from rowing and ramming to javeling and arrow firepower, and you'll want to upgrade all of them to remain a formidable power on the seas.